What you'll learn
Create custom bone-based animated characters in Unity 3d
Work with sprite sheets in Unity. We'll cover importing, slicing and setting up the pivot points.
Assemble bone based 2D characters, organize all the body parts in Hierarchy and prepare for animating.
Create Idle, Walk and Jump animations for your character. We'll make a Jump animation with an interesting technique that involves Blend Trees.
Configure transitions between animations in the Animator component.
Write a simple controller script that will let our character move on the level and jump.
Use ScriptableObject assets to store outfits of your character.
Apply outfits from your custom-made assets to your character changing the way he looks.
Display extra clothing and decoration items like bracelets, necklaces as a part of your character's outfit.
Make characters with joints that will be able to “turn into” differently shaped characters while using the same animations.
Requirements
This course is very beginner friendly. We spend most of the time working in Unity Editor. All the scripts that are used in the course are pre-made and explained line by line in lectures. We do not use any paid assets, all the art is free and allowed for commercial use. You will get access to a couple of projects that I've saved during development as well as the final project with all the advanced features.
You should install the latest version of Unity3D to work on this course and open example projects that are provided with this course (the final project was saved in Unity 5.5.1f1).
Who this course is for:
This course is for people who are starting out with Unity development and want to know more about making 2D platformer characters. It provides some basic info as well as some advanced techniques for making interesting animated 2D characters. You should be familiar with basic C# to read and understand the scripts that we use in this course.
Post a Comment